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Old Feb 12, 2009, 02:36 AM // 02:36   #1
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Arrow Restoration Rit in RA

I use to have some fun in RA with this Rit/Mo build:

restoration 12,1,2
spawning power 12,1

spirit light;
mend body and soul;
weapon of warding;
blind was Mingson;
life;
rejuvenation;
preservation;
remove hex;

Since you face palm strike sins and primal rage/devastating hammer warriors,you will really need BwM and weapons of warding.
Preservation imo is better than the other 3 viable elites (the weapons) because of the kd, which cant be prevent a spike. If you camp the spirit, it will provide a good self healing, sparing you a couple of spirit lights. Biggest threats are rangers and hexes, and overestending of your team. Any suggestion to improve my efficiency?
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Old Feb 12, 2009, 03:01 AM // 03:01   #2
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Holy Veil instead of Remove Hex?
You could replace Spirit Light with Soothing Memories (harder to interrupt)...

I don't have much experience with healing though, so this is just theory.
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Old Feb 12, 2009, 03:02 AM // 03:02   #3
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no because you need all those skills, some builds you can only make as good as you can with 8 skills, can't make a build godly becuase builds get nerfed left and right. Good build though
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Old Feb 12, 2009, 03:09 AM // 03:09   #4
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And people skill spirits and your'e basically RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed. Don't run spirits in RA
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Old Feb 12, 2009, 03:12 AM // 03:12   #5
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[build prof=Ritualist/Any RestorationMagic=12+1+2 Spawningpower=12+1][Preservation][Life][Weapon of Warding][Mend Body and Soul][Spirit Light][Optional][Soothing Memories][Optional][/build]
- For optional:
-- [[Protective Was Kaolai]
-- [[Blind Was Mingson]

- Take a res skill.
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Old Feb 12, 2009, 03:13 AM // 03:13   #6
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Pure resto rits aren't very useful. You have poor prot, and your condition removal relies on a spirit that is most likely going to be killed.
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Old Feb 12, 2009, 04:03 AM // 04:03   #7
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Quote:
Originally Posted by Arkantos View Post
Pure resto rits aren't very useful. You have poor prot, and your condition removal relies on a spirit that is most likely going to be killed.

we have prot now thnx to [Xinrae's Weapon]. [weapon of remedy] isnt a spirit.

to OP: run maybe [blind was mingson][xinraes weapon][soothing memories][spirit light][weapon of warding][smite condition][smite hex][recovery]

ur avg player wont atk spirit bc they dont kno what its good for. recovery has long range so keep it far back, at least out of ur aggro bubble.
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Old Feb 12, 2009, 04:40 AM // 04:40   #8
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Quote:
Originally Posted by Stealth Bomberman View Post
we have prot now thnx to [Xinrae's Weapon]. [weapon of remedy] isnt a spirit.

to OP: run maybe [blind was mingson][xinraes weapon][soothing memories][spirit light][weapon of warding][smite condition][smite hex][recovery]

ur avg player wont atk spirit bc they dont kno what its good for. recovery has long range so keep it far back, at least out of ur aggro bubble.

Spirit light + spirit outside of earshot = Baed ideaz.
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Old Feb 12, 2009, 07:50 AM // 07:50   #9
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Quote:
Originally Posted by Stealth Bomberman View Post
we have prot now thnx to [Xinrae's Weapon]. [weapon of remedy] isnt a spirit.

to OP: run maybe [blind was mingson][xinraes weapon][soothing memories][spirit light][weapon of warding][smite condition][smite hex][recovery]

ur avg player wont atk spirit bc they dont kno what its good for. recovery has long range so keep it far back, at least out of ur aggro bubble.
Get rid of spirit light and this is actually a decent build
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Old Feb 12, 2009, 10:27 PM // 22:27   #10
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[Xinrae's Weapon]

Much better Damage plus heal helps you or your team its a good one (i run it for Fort Aspenwood)
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Old Feb 14, 2009, 08:18 AM // 08:18   #11
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Quote:
Originally Posted by Stealth Bomberman View Post
we have prot now thnx to [Xinrae's Weapon]. [weapon of remedy] isnt a spirit.

to OP: run maybe [blind was mingson][xinraes weapon][soothing memories][spirit light][weapon of warding][smite condition][smite hex][recovery]

ur avg player wont atk spirit bc they dont kno what its good for. recovery has long range so keep it far back, at least out of ur aggro bubble.

fix'ed

came up with another variant to 1st one I posted.

[weapon of remedy][mend body and soul][soothing memories][weapon of warding][Castigation Signet][smite hex][blind was mingson][recovery]

more flexible and has e-managment now.
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Old Feb 17, 2009, 08:45 PM // 20:45   #12
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Quote:
Originally Posted by Stealth Bomberman View Post
fix'ed

came up with another variant to 1st one I posted.

[weapon of remedy][mend body and soul][soothing memories][weapon of warding][Castigation Signet][smite hex][blind was mingson][recovery]

more flexible and has e-managment now.
Very nice build. Hard to criticize. Just a quick question - What would matter more

Spawning at 8 or 0?

If spawning is at 0 and Smiting at 12, Castigation gains 1 more energy and both monk skills deal a bit more damage.

If spawning was at 8 and Smiting at 10, WoW last 2 seconds longer and WoR lasts 1 sec longer. Recovery also gets a bit more life (not that it really matters)

At OP: Preservation isn't good as the weapon spells are superior IMO. Random heal is never good in PvP.

Rangers are the bane of every spellcaster.

Last edited by MasterSasori; Feb 17, 2009 at 08:52 PM // 20:52..
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Old Feb 22, 2009, 04:32 AM // 04:32   #13
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From what I'm seeing, I run builds similar to what people are posting, changing it depending on RA/AB/PVE etc. but I just don't see why you would use Holy Veil or Smite Hex when Remove Hex is available. I find in PVP that I need a shorter CD more than I need a cute side effect.
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Old Feb 24, 2009, 01:30 AM // 01:30   #14
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Quote:
Originally Posted by -Reaver- View Post
From what I'm seeing, I run builds similar to what people are posting, changing it depending on RA/AB/PVE etc. but I just don't see why you would use Holy Veil or Smite Hex when Remove Hex is available. I find in PVP that I need a shorter CD more than I need a cute side effect.
Holy Veil's precast is just awesome against hex spammers. Smite hex fits the theme. If you wanted Relatively good heal + DPS, this rit build shines. If you just want the heal/prot part, then I'd stick with Mo/W WoH hybrid stance monk.
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